# phillip dollarfield doesn't care (game) status: conceptual game space scenario (alpha v1.0): "phillip dollarfield doesn't care (about saving the princess)": a titanfall parody meets laser deff kitty by way of warehouse and logistics simulator" all the fun of mirror's edge - and all the delicious jankyness of skate 3 tagline / premise: "phillip dollarfield doesn't care about saving the princess - because they'd much rather be surfing a cheetah (for that flowaceous feel)" **about phillip according to kyle bosman phil's junk comes in one of three possible sizes **+** "large" **+** "obtainable" **+** "square?" **+** phillip dollarfield ('large junk mode) - by kyle bosman game elements **+** small wraparound universe with deliberately janky physics **+** nearly everyone is a first person "phillip dollarfield" **+** next gen cheetah surfing / "flowaceous"; flowaceousness energy bar **+** "staggered multiplayer" - realtime asymmetric gameplay'; a rewind reality overlap mechanic scientists popping in and out like virtual quantum particles; yet each time you rewind when you (press) play something different / unexpected happens **+** double jumps **+** parkour-fu **+** robot suits **+** extendable claw for an arm **+** no fixed in-game sun **+** the cheetah has legs which rotate 360 degrees around weirdly / flowingly **+** the non-real physics make quick simplistic guesses for optimization of architecture game mutators **+** double xp weekends **+** ankle tattoos **+** fiona apple (perhaps ir music starts playing as a penalty mechanic) **+** double kills for no reason feel free to take these catalytic bosman-like garming elements - and make games from them note that the entirely arbitrary infinitely modular nature of such elements as a shift toward scientists choosing / making the types of game they want based on ir immediate likes - ie. scientist based games // republic of bob