# external world animation game space
status: conceptual
david o'reilly's "the external world" animation as a game space system
elevator pitch / high concept: "it's a superflat katamari damacy version of the sims crossed with deadly premonition on heavy irrealist downers"
general game description: a virtual boy learns to play the piano. chaos ensues
// video here
dave's animation could be a metaphor for the emergent realtime space of exploration and dangerous fun
such a game would allow "the active creation of gameplay suited to one's immediate changing tastes": we might call this cloud based playgrounding
imagine garry's mod vs. itchy and scratchy on a wraparound landscape - similar to "la petit prince" but with pseudo-arbitrary gameplay and emergent narratives
it might feature suwappu-like character-toys (that bite) and interactive meaningful-everything
there's a game in here somewhere - an abstract encounter
a browser-based kind of persistent world theater - like the always (potentially) profoundly awesome noby noby boy - with everything playable in-game psychological motivation and strong ensuing emotional / physical consequences
surrendering oneself to the striking gleeful absurdity of fanciful unstructured joys
full-screen this mutant baby and dream the playable internet
// video here
**+** the mountainous david o'reilly
**+** paida: unbounded or free play
**+** notgames not-manifesto
**+** unauthored emergent narratives
**+** johnny express the video game
// republic of bob