# external world animation game space status: conceptual david o'reilly's "the external world" animation as a game space system elevator pitch / high concept: "it's a superflat katamari damacy version of the sims crossed with deadly premonition on heavy irrealist downers" general game description: a virtual boy learns to play the piano. chaos ensues // video here dave's animation could be a metaphor for the emergent realtime space of exploration and dangerous fun such a game would allow "the active creation of gameplay suited to one's immediate changing tastes": we might call this cloud based playgrounding imagine garry's mod vs. itchy and scratchy on a wraparound landscape - similar to "la petit prince" but with pseudo-arbitrary gameplay and emergent narratives it might feature suwappu-like character-toys (that bite) and interactive meaningful-everything there's a game in here somewhere - an abstract encounter a browser-based kind of persistent world theater - like the always (potentially) profoundly awesome noby noby boy - with everything playable in-game psychological motivation and strong ensuing emotional / physical consequences surrendering oneself to the striking gleeful absurdity of fanciful unstructured joys full-screen this mutant baby and dream the playable internet // video here **+** the mountainous david o'reilly **+** paida: unbounded or free play **+** notgames not-manifesto **+** unauthored emergent narratives **+** johnny express the video game // republic of bob