# Zombi (1986 video game) {#zombi-1986-video-game .reader-title}
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+-----------------------------------+-----------------------------------+
| Zombi | |
+-----------------------------------+-----------------------------------+
| {file-width="282" | |
| file-height="352" height="312" | |
| width="250"} | |
+-----------------------------------+-----------------------------------+
| Developer(s) | Ubi Soft |
+-----------------------------------+-----------------------------------+
| Publisher(s) | Ubi Soft |
+-----------------------------------+-----------------------------------+
| Designer(s) | Patrick Daher |
+-----------------------------------+-----------------------------------+
| Programmer(s) | <div> |
| | |
| | - Yannick Cadin {file-width="20" |
| | file-height="20" height="10" |
| | width="10"} |
| | |
| | </div> |
+-----------------------------------+-----------------------------------+
| Platform(s) | Amstrad CPC, Amiga, Atari ST, |
| | Commodore 64, MS-DOS, ZX Spectrum |
+-----------------------------------+-----------------------------------+
| Release | 'Amstrad CPC' |
| | |
| | <div> |
| | |
| | - EU: 1986 |
| | |
| | </div> |
| | |
| | 'Other versions' |
| | |
| | <div> |
| | |
| | - EU: 1990 |
| | |
| | </div> |
+-----------------------------------+-----------------------------------+
| Genre(s) | Action-adventure |
+-----------------------------------+-----------------------------------+
| Mode(s) | Single-player |
+-----------------------------------+-----------------------------------+
'*Zombi'* is an action-adventure video game for the Amstrad CPC. It
was published in 1986 as the first game from Ubisoft.^\[1\]^ *Zombi* was
programmed by Yannick Cadin and S. L. Coemelck, with graphics by Patrick
Daher and music by Philippe Marchiset. Ports to Amiga, Commodore 64,
MS-DOS, and ZX Spectrum were released in 1990.
A first-person action adventure, it borrows heavily from the George A.
Romero film *Dawn of the Dead*, being set in a zombie-filled shopping
mall blocked in by articulated trucks. The player controls four
protagonists exploring the mall. If a character\'s health is depleted,
he turns into a zombie, which then roams the room they died in. Zombies
can be killed either by numerous body shots or a single shot to the
head. Characters are named after the creators of the game.
The game was re-released in 1990, with ports developed for the ZX
Spectrum (by Geoff Phillips, Chris Jones and Steve Chance), Commodore 64
(Jean Noel Moyne, Laurent Poujoulat, Jean Francois Auroux),^\[2\]^ Amiga
(Alexander Yarmitsky),^\[3\]^ Atari ST and MS-DOS (Yannick Cadin).
Another Ubisoft title *ZombiU* was release for the Wii U in 2012 and
later ported to the PlayStation 4 and Xbox One in 2015. It is debated
whether or not this game is a remake/reboot of the original.
The ZX Spectrum version was awarded 87% by *Sinclair User*
magazine^\[5\]^ and 77% by *Your Sinclair*,^\[6\]^ both reviewers were
impressed with the immersive atmosphere.
*CU Amiga* awarded the Amiga version of the game 85%, whilst German
magazine *Amiga Joker* scored it at 69%.^\[7\]^
*Zzap!64* awarded the Commodore 64 version of the game 72%. The reviewer
said that the gameplay is outdated and is very similar to *Catch 23*, a
1987 ZX Spectrum game.^\[8\]^
- *ZombiU*, a similarly titled 2012 game from Ubisoft
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