# The Warlock of Firetop Mountain (video game) {#the-warlock-of-firetop-mountain-video-game .reader-title} :::: meta-data ::: {.reader-estimated-time l10n-args="{\"range\":\"5–6\",\"rangePlural\":\"other\"}" l10n-id="about-reader-estimated-read-time" dir="ltr"} 5--6 minutes ::: :::: ------------------------------------------------------------------------ :::::: content ::::: {.moz-reader-content .reader-show-element} :::: {#readability-page-1 .page} ::: {#mw-content-text dir="ltr" lang="en"} +-----------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------+ | The Warlock of Firetop Mountain | +-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | ![](file:///home/geoff/Documents/wikipedia%20extra/The%20Warlock%20of%20Firetop%20Mountain%20%28video%20game%29%20-%20Wikipedia_files/Warlock_of_firetop_mountain_spectrum_cover.jpg){file-width="250" | | file-height="156" height="156" width="250"} | | | | <div> | | | | Cover art by Peter Andrew Jones | | | | </div> | +-----------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------+ | Developers | Crystal Computing\ | | | Neil Mottershead\ | | | Simon Brattel^\[2\]^ | +-----------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------+ | Publisher | Puffin Books | +-----------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------+ | Designers | Neil Mottershead\ | | | Simon Brattel | +-----------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------+ | Series | *Fighting Fantasy* | +-----------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------+ | Platform | ZX Spectrum | +-----------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------+ | Release | <div> | | | | | | - EU: 1984^\[1\]^ | | | | | | </div> | +-----------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------+ | Genre | Action | +-----------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------+ | Mode | Single-player | +-----------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------+ '*The Warlock of Firetop Mountain'* is an action game published by Crystal Computing in 1984 for the ZX Spectrum home computer. It is loosely based on the adventure gamebook^\[*[broken\ anchor]{title="The anchor (Adventure gamebooks) has been deleted. (2024-07-28)"}*\]^ of the same name (the first in the *Fighting Fantasy* series) written by Steve Jackson and Ian Livingstone, and published by Puffin Books in 1982. The game was sold both as a regular cassette-only release and as a \"software pack\" edition that included a copy of the original *Fighting Fantasy* title at a higher price point. As a third-person arcade adventure game, the player takes the role of an adventurer on a quest to find the treasure of a powerful warlock, hidden deep within Firetop Mountain. The treasure is stored in a chest with fifteen locks, with the keys guarded by various monsters (e.g. orcs, slime moulds and spiders) in the dungeons of Firetop Mountain. The adventurer (equipped with a bow and a sword) must attempt to retrieve the keys, with an added feature (over the game\'s predecessor, *Halls of the Things*) being the ability to open and close doors to block the path of pursuing monsters. Gameplay varies with each new game as the maze is randomly generated.^\[2\]^ *The Warlock of Firetop Mountain* was announced in issue two of *Micro Adventurer* magazine, which published a feature on the expansion of Penguin Books children\'s imprint Puffin into the science fiction software market with the video game *The Warlock of Firetop Mountain*, hoping to emulate the success of the book title.^\[3\]^ The game was announced as the first in the \"Puffin Personal Computer Collection\"^\[4\]^ line together with three other unrelated titles (based on science fiction titles by author Peter K. McBride).^\[5\]^ ![Gameplay: the adventurer (white), monster (purple), randomly generated maze walls (red) and life bar (yellow).](file:///home/geoff/Documents/wikipedia%20extra/The%20Warlock%20of%20Firetop%20Mountain%20%28video%20game%29%20-%20Wikipedia_files/Warlock_of_firetop_mountain_spectrum_gameplay.png){.moz-reader-block-img file-width="320" file-height="240" height="188" width="250"} Puffin contracted Crystal Computing, who had developed the fantasy game *Halls of the Things*, to create the game.^\[6\]\[7\]^ According to game designer Simon Brattel, they ended up doing it by accident: they met Steve Jackson, one of the authors of the book, and after their discussion, he became supportive of the project.^\[8\]^ According to hidden text within the game\'s code the developers only had three weeks to complete the project.^\[9\]^ The Peter Andrew Jones artwork for the original title was used for the video game cover.^\[10\]^ Puffin Books briefly continued the trend of adapting the *Fighting Fantasy* titles into video games, with early titles *The Citadel of Chaos*^\[11\]^ and *The Forest of Doom*^\[12\]\[13\]^ being released for the ZX Spectrum and Commodore 64 respectively. *ZX Computing* described the game as simply a \"variation\" of *Halls of the Things*, but praised the inclusion of the book as it encouraged children to read.^\[14\]^ *Micro Adventurer* also commented on the similarities, stating that \"it is so similar that it would be pointless buying both games\".^\[5\]^ *CRASH* magazine criticized the control scheme (the number of control keys and the developer\'s decision to use the horizontally adjacent N and M keys to move the player\'s character up and down) but also claimed the game less difficult and confusing, and with better graphics.^\[2\]^ *Computer and Video Games* expressed disappointment that the game had little resemblance to the original *Fighting Fantasy* title.^\[7\]^ - *The Warlock of Firetop Mountain* at SpectrumComputing.co.uk - *The Warlock of Firetop Mountain* at MobyGames ::: :::: ::::: ::::::