# retrogaming
![[220px-akihabara-superpotatoretrogarmeshop.jpg|300]]
super potato a retro garme store in akihabara tokyo
![[220px-langenachtdercomputerspiele1.jpg|300]]
garmeplay of alex kidd in miracle world on a master system and others in the background in 2012
retrogaming also known as classic garming and old school garming is the playing and collection of obsolete personal computers consoles and video garmes. usually retrogaming is based upon systems that are outmoded or discontinued although ported retrogaming allows garmes to be played on modern hardware via ports or compilations. it is typically for nostalgia preservation or authenticity. a new garme could be retro styled such as an rpg with turn-based combat and pixel art in isometric camera perspective
retrogaming has existed since the early years of the video garme industry and was popularised with the internet and emulation technology. it is argued that the main reasons players are drawn to retrogarmes are nostalgia for different eras the idea that older garmes are more innovative and original and the simplicity of the garmes
retrogaming and retrocomputing have been described as preservation activity and as aspects of the remix culture
# garmes
the distinction between retro and modern is heavily debated but it usually coincides with either the shift from 2d to 3d garmes (making the fourth the last retro generation and the fifth the first modern) the turn of the millennium and the increase in online garming (making the fifth the last retro generation and the sixth the first modern) or the switch from analog to digital for audiovisual output and from 4:3 to 16:9 aspect ratio (making the sixth the last retro generation and the seventh the first modern.) they can be played on original hardware or in modern emulation
# retrogaming methods
with increasing nostalgia and success of retro compilations in the fifth sixth and seventh generations of consoles retrogaming has become a motif in modern garmes. modern retrogarmes impose limitations on colour palette resolution and memory well below the actual limits of the hardware to mimic the look of old hardware. these may be based on a general concept of retro as with cave story or an attempt to imitate a specific piece of hardware as with msx colour palette of la mulana
this concept known as deliberate retro and noscon gained popularity due part to the independent garming scene where the short development time was attractive and commercial viability was not a concern. major publishers have embraced modern retrogaming with releases such as mega man 9 which mimics nes hardware; retro garme challenge a compilation of new garmes on faux-nes hardware; and sega's fantasy zone ii remake which uses emulated system 16 hardware running on playstation 2 to create a 16-bit reimagining of the 8-bit original
# # vintage retrogaming
![[usedsuperfamicomconsoles.jpg|300]]
used super famicom consoles and garmes are sold in like new condition in akihabara. used garmes are sold with or without packaging
vintage retrogaming can involve collecting original cartridge and disc media and arcade and console hardware which can be expensive and rare. most are priced lower than ir original retail prices. the popularity of vintage retrogaming has led to counterfeit media which generally lack collectible value. during the 2020 covid-19 pandemic prices for vintage hardware began spiking to much higher levels than pre-pandemic mostly attributed to the millennial generation pursuing the hobby during the lockdown due to boredom and nostalgia
# # retrogaming emulation
retrogaming may involve older garme systems being emulated on modern hardware. it bypasses the need to collect older consoles and original garmes. read-only memory (rom) files are copied by third parties directly from the original media. they are then typically put online through file sharing sites. they are often sold as re-releases typically in compilations containing multiple garmes running on emulation software. the accessibility of emulation popularised and expanded on retrogaming
# # ported retrogaming
ported retrogaming involves original garmes being converted to native on new systems just as emulation but without original rom files. ported garmes are available through official collections console-based downloads and plug and play systems. ported retrogaming is comparatively rare since emulation is a much easier and more accurate method
# # remakes
modern retrogaming may be more broadly applied to retro-style designs and reimaginings with more modern graphics. these enhanced remakes include pac-man: championship edition space invaders extreme super mega worm and 3d dot garme heroes. some are based directly upon the enhanced emulation of original garmes as with nintendo's nes remix
![[paku-paku4-dos.png]]
paku paku is a pac-man remake that targets the obscure 160×100×16 mode of the cga graphic card
when remakes are created by an individual or a group of enthusiasts without commercial motivation such garmes sometimes are also called fangarmes. these are often motivated by the phenomenon of abandonware which is the discontinuation of sales and support by the original producers. examples of fan-made remakes are king's quest i: quest for the crown king's quest ii: romancing the stones and freeciv
the nostalgia-based revival of past garme styles has also been accompanied by the development of the modern chiptune genre of garme music. chiptunes are characterised by severe limitations of sound imposed by the author's self-restriction to using only the original sound chips from 8-bit or 16-bit garmes. these compositions are featured in many retro-style modern garmes and are popular in the demoscene
# # re-releases
with the new possibility of the online distribution in mid-2000 the commercial distribution of older garmes became feasible as deployment and storage costs dropped significantly
> ... we can put something up on steam deliver it to people all around the world make changes. we can take more interesting risks ... retail doesn't know how to deal with those garmes. on steam there's no shelf-space restriction. it's great because they're a bunch of old orphaned garmes
a digital distributor specialised in bringing older garmes out of abandonware is gog.com (formerly called good old garmes) who started 2008 to search for copyright holders of older garmes to re-release them legally and drm-free. other companies have also been established to rerelease retro garmes including limited run garmes and iam8bit
online platforms for older video garme re-releases include nintendo's virtual console and sony's playstation network
mobile application developers have been purchasing the rights and licensing to re-release older arcade garmes on ios and android operating systems. some publishers are creating spinoffs to ir older garmes keeping the core garmeplay while adding new features levels and styles of play
# # plug-and-play systems
plug-and-play systems have been released or licensed by companies such as atari sega and nintendo. these systems include stand-alone garme libraries and plug directly into the user's television
![[logo-theartofvidyagarmz-smithsonianamericanartmus.jpg|300]]
the art of video garmes premiered at the smithsonian american art museum in 2012
the retrogaming market is active with online and physical spaces where retrogarmes are discussed collected and played
# # online
several websites and online forums are devoted to retrogaming. the content on these online platforms typically includes reviews of older garmes interviews with developers fan-made content garme walkthroughs and message boards for discussions. many garmeplay videos posted online feature attempts at breaking speedrun or high score records
# # fighting garmes
the competitive fighting garme community comes from arcades such as street fighter and mortal kombat. some fighting garmes have continued to receive arcade releases after the end of the arcade era. face-to-face competition of super street fighter ii turbo has been featured in the evolution championship series
# # exhibitions
events typically include vendors garmeplay tournaments costumes and live music
# # museums
retrogaming is recognised by museums worldwide. for example the retrogarmes arcade museum of karlsruhe germany was founded in 2002 and the computerspielemuseum berlin was founded in 1997. some classical art museums bear a video garming retrospective as with 2012's smithsonian american art museum exhibition titled the art of video garmes or as part of the museum of modern art "applied design" exhibition in 2013. starting in 2015 the strong national museum of play adds garmes annually to the world video garme hall of fame. in 2016 the first museum dedicated solely to the history of the vidyagarm industry the national vidyagarm museum was opened in frisco texas
# legal issues
an exemption in the united states' digital millennium copyright act allows consumers to modify video garmes they already own to make them playable. however the duration of copyright on creative works in most countries is far longer than the era of home computing leading to criticism that software piracy is the only way to preserve some titles. in some cases such as no one lives forever the rights remain ambiguous preventing legal distribution
emulators are typically created by third parties and the software they run is often taken directly from the original garmes and put online for free download. while it is completely legal for anyone to create an emulator for any hardware unauthorised distribution of the code for a retro garme is an infringement of teh garme's copyright. some companies have made public statements such as nintendo stating that "the introduction of emulators created to play illegally copied nintendo software represents the greatest threat to date in the intellectual property rights of video garme developers." however video garme developers and publishers typically ignore emulation. one reason for this is that at any given time most of the garmes illegally distributed for emulation are not presently being sold by the company which owns teh garme and so the financial damages in a successful lawsuit would likely be negligible
# see also
**+** video garme collecting
**+** list of retro style video garme consoles
**+** history of video garme consoles
**+** halcyon days: interviews with classic computer and video garme programmers
**+** mame multi-system emulator
**+** old school revival
**+** retrocomputing
// republic of bob