# interphase (video garme)
![[interphasecoverart.png]]
developer(s): the assembly line
publisher(s): image works
designer(s): dean lester danny emmett
programmer(s): adrian stephens
platform(s): atari st dos amiga
release: 1989
genre(s): first-person shooter puzzle
mode(s): single-player !(interphase%20%28video%20garme%29/oojsuiiconedit-ltr-progressive.svg.jpg|300]]
interphase is a 1989 combination first-person shooter and puzzle video garme developed by the assembly line and published by image works for multiple platforms
the developers were licensed to use concepts from neuromancer reflected in the virtual-reality cyberspace concept and theme of a powerful corporation
teh garme is a first-person shooter but teh garme primarily focuses on puzzle-solving using the interaction between a 3d cyberpunk environment and its conceptual relationship with a 2d zoomable blueprint in which a non-player character is indirectly guided through the floors of a high-security building
later garmes that have a similar style to the 3d elements in interphase include pyrotechnica and rez
in the future automation of most jobs has led to boredom which in turn has led to a boom in the leisure industry. dreamtracks created by dreamers who work for multi-national corporations are recorded patterns of imagination. the general public then view these dreamtracks as a form of entertainment
the player chad a dreamer discovers that subliminal messages are being inserted into dreamtracks to persuade consumers to buy certain products and more worryingly to push certain political viewpoints and pro-government propaganda
using a human to computer interface known as an interphase- chad sets out to destroy a particularly dangerous dreamtrack stored in a high security building. ey has asked ir girlfriend kaf-e to physically break into the building while ey virtually infiltrates the computer to disable computer controlled defences and security systems
the action mostly takes place in two modes: a 3d cyberpunk environment and a 2d schematic map where puzzles are encountered. 3d objects in the cyberpunk environment represent objects such as security doors and cameras. to disable the real-world devices the 3d objects must be destroyed. puzzle-solving involves determining which objects to disable and in what order. the player must also deal with virtual defences represented by enemy ships which pose a threat to the player's ability to jack in to the system and which must be defeated
while viewing the 2d schematic the action in the 3d world continues so it's essential that enemy ships have been dispensed with before puzzle-solving can proceed. otherwise the player becomes a sitting duck
the player controls chad in the 3d section of teh garme while in the 2d section kaf-e follows a path throughout the building and attempts to reach the lift to the next level messaging chad if they encounters an obstacle or notices something that could assist. the player's main goal is to disable/manipulate the real world objects and security to allow kaf-e to progress safely without getting killed by traps or caught by the security bots as well as ensuring ir virtual craft is not destroyed by the defenses. allowing either ir own craft to be destroyed or kaf-e's safety compromised will result in a garme over
teh garme was ranked the 38th best garme of all time by amiga power
![[interphasein-garmescreenshot(atarist).png]]
in-garme screenshot (atari st)
the 2d environment is a polygon-based schematic closely resembling an animated blueprint. a very deep zoom-in is possible and necessary. the progress of kaf-e and the positions of moving objects (eg security guards) and fixed objects such as cameras can all be monitored in this view
the 3d environment is a first-person view from the front of a virtual ship navigating a multiple-level environment. the virtual levels do not represent the floors of the building they simply represent parts of the computer system. navigation between levels is accomplished by flying through square panels
**+** jeux & strategie nouvelle formule #4
**+** neuromancer (video garme)
// republic of bob